Griffon – Retribution Light Myrmidon

35032_Griffon.jpgThe Griffon is a sleek and fast myrmidon, designed for swift flanking maneuvers. Its power field enables the Griffon to become near-weightless for short intervals, allowing for long, loping strides before it strikes home with its powerful halberd. By judicious use of this field the Griffon can negotiate marshy terrain, dense undergrowth or other obstacles.

Mkii Battle College is now closed

For Mk3 Warmachine/Hordes please visit

This site is only up for archival purposes and to be able to transfer things like images from.

Basic Info


See also Interpreting the Statblock
Points Cost
Hit Boxes
Base Size

Weapons & Attacks

  • Halberd – Average POW melee weapon
    • Reach - This weapon has increased melee range.
    • Powerful Charge - This model gains a bonus to charge attack rolls with this weapon.
  • Shield – A low P+S melee weapon
    • Shield - This model gains an ARM buff against attacks originating in its front arc, as long as the shield arm isn't locked/crippled.

Special Abilities

  • Warjack – All warjacks come with a stack of standard special rules—most notably being big and stompy.
  • Fleet: Spend a point of Focus for 2" of movement.
    • Field Dependent - This ability can't be used if the Field Generator is crippled.
  • Pathfinder - This model isn't hindered by rough terrain or obstacles.
    • Field Dependent - This ability can't be used if the Field Generator is crippled.

Thoughts on the Griffon

Griffon in a Nutshell

The Griffon is a cheap, mobile, durable, and highly-effective combat light myrmidon. With the advent of myrmidon-heavy lists, this jack has been referred to as Retribution's heavy infantry.

Combos and Synergies

  • Dawnguard Invictors provide a jack-marshal to save focus and Reach on the Griffon give the Invictors easier access to Flank.
  • Kaelyssa's Force Wall list benefits from having a large number of Griffons, yielding a large number of hit boxes and giving extra Arcanists for the fewest possible points.
  • Vyros2's Synergy effectively increases the MAT and POW of melee attacks for each Griffon in the list, and he can fit a lot of them.
  • Dawnguard Sentinels Pronto jack marshall ability can let a Griffon rocket across the table with an accurate charge that ends in hitting a target 17" away from it's starting point that turn
  • This 'jack also has some great synergy with Vyros1. Bird's Eye gives the Griffon its shield ARM bonus against attacks from any direction and a 360-degree 2" melee range. Casting Mobility gives the Griffon additional SPD (though the Pathfinder is redundant). Use Fleet and run this myrmidon 18" up the table. Just make sure it stays in his control area.

Drawbacks and Downsides

Griffon survivability can be somewhat variable depending on how many attacks it absorbs before the Shield gets knocked out. Once the Shield is out, Griffons are relatively easy to take down.

Tricks and Tactics

The Griffon is one of the best Synergy warjack/warbeasts in the game, providing cheap, but highly effective attacks with a decent base POW. They do extremely well soaking a lot of damage and Reach allows them to tie up models that would rather not be engaged. Pathfinder being built in is a boon for its mobility, allowing it to get places easily. If measuring unassisted durability per point cost spent on a warjack or warbeast, this is probably one of the best in the game.

Rather than throwing Griffons at solid objects, exploit their effectiveness by making you opponent deal with them. If you force the other guy to devote resources to neutralizing or removing a cheap light myrmidon, you're doing something right. Speed the Griffon onto objectives; let it provide just enough of a speed bump to allow the rest of your force to catch up. Keep one or two of them on the flanks to charge solos or light 'jacks others are engaging. Put on bursts of speed to get up and engage Arc Nodes. That sort of thing.

The Griffon is a solid anti-advanced deployment harrier. With the movement boost, Reach and Pathfinder, you can situate a Griffon on a certain section of the field and make your enemy think twice before deploying Eiryss, Mage Hunter of Ios, a Wrack, a Trencher Chain Gun Crew, or any other fragile models within your 'jack's threat range. Place the Griffon near your expensive Dawnguard Invictors, and you won't have to worry about Widowmakers putting them down by the bunch. Just be sure that if your opponent does put any Advance Deployment models within reach, you correct his foolish mistake by taking them away. And if a Griffon cannot destroy the target, it should deal some solid damage on the charge and by engaging remove their ranged threat for a period of time. There are few players who would not eagerly expend a Griffon to snarl up a Teraph and avoid some ranged fire for a round or two.



Theme Forces this is a member of

Retribution Index
Garryth - - Issyria - - Kaelyssa - - Ossyan - - Rahn - - Ravyn - - Thyron - - Vyros 1 - - Vyros 2
Warjacks - Light
(Light Myrmidion)
Aspis - - Chimera - - Gorgon - - Griffon
Warjacks – Heavy
(Heavy Myrmidion)
Banshee - - Daemon - - Hydra - - Manticore - - Phoenix - - Sphinx
Discordia - - Hypnos - - Imperatus
Warjacks - Colossals
(Colossal Myrmidion)
Helios - - Hyperion

Dawnguard Destors - - Dawnguard Invictors - - Dawnguard Sentinels - - Battle Mages - - Houseguard Halberdiers - - Electromancers - - Heavy Rifle Team - - Houseguard Riflemen - - Mage Hunter Infiltrators - - Mage Hunter Strike Force - - Stormfall Archers
Special Weapon Attachment: Soulless Escort
Special Unit Attachment: Eiryss3
Arcanist - - Dawnguard Destor Thane - - Dawnguard Scyir - - Ghost Sniper - - Artificer - - Magister - - Houseguard Thane - - Mage Hunter Assassin - - Soulless Voidtracer
Eiryss1 - - Eiryss2 - - Skeryth Issyen - - Narn - - Nayl
Warcaster Attachment: Sylys Wyshnalyrr
Journeyman Warcaster: Elara
Battle Engines
Arcantrik Force Generator

Retribution Mercenary Index
Mercenary Warcasters
We shall kill each and every filthy arcanist and all their abominable mechanika.
Mercenary Warjacks
Different types of Mercenary warjacks can only be taken by specific Mercenary models ... which means there's too many permutations to list here (in any sort of meaningful way).

However, note that the following Retribution mercenary models can control warjacks/warbeasts (in addition to the Mercenary Warcasters listed above):
Dahlia Hallyr & Skarath

Mercenary Units
Nyss Hunters - - Lady Aiyana & Master Holt
Mercenary Solos
Lanyssa Ryssyll - - Madelyn Corbeau - - Dahlia Hallyr & Skarath
  • Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to be playing a game which allows 2 (or more) warcasters.

Or see the Retribution Theme Forces

Rules Clarifications

  • Pathfinder helps you move through shallow water but not deep water.
  • Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Powerful Charge
  • If you charge less than 3" then you don't get the bonus.