Skip to main content
You are not a member of this wiki.
Pages and Files
Models listed by Faction
Models listed by Expansion
List of Spells
List of Special Abilities
Protectorate of Menoth
Retribution of Scyrah
Convergence of Cyriss
Four Star Syndicate
Legion of Everblight
Army List Builders
Army List Archive
Glossary of Abbreviations
Rules for Editors
How can I help?
How to Edit
Mk I Archive
retribution of scryah
Manticore – Retribution Heavy Myrmidon
House Shyeel has brought the power of its formidable myrmidons to the Retribution, fighting machines enhanced by sophisticated arcanika systems. The Manticore is equally as formidable in melee or at range, thanks to kinetically augmented attacks and its Cyclone Cannon.
Mkii Battle College is now closed
For Mk3 Warmachine/Hordes please visit
This site is only up for archival purposes and to be able to transfer things like images from.
Interpreting the Statblock
Weapons and Attacks
– Decent RNG and POW with ROF 3.
- This weapon can damage
(★Action) - Place a small AOE anywhere completely within this weapon's RNG and this model's LOS. Models entering or ending their activation within the AOE suffer a damage roll equal to the weapon's POW. The AOE remains in play for one round unless this model is destroyed or removed from play.
- This weapon stops working if the Field Generator is crippled.
Saber Fist (x2)
– Moderate to low POW, but it has two open fists for power attacks. With Combo Strike and Force Generator, the Manticore can do a great deal of damage.
– This grants access to more Power Attacks.
(★Attack) - Instead of making two initial attacks, you may make a single attack with the weapon's POW doubled.
– All warjacks come with a stack of standard special rules—most notably being big and stompy.
– The Manticore can spend a focus to gain +3 STR.
- This ability can't be used if the Field Generator is crippled.
Thoughts on the Manticore
The Manticore in a nutshell
The Manticore is the most balanced of the three House Shyeel heavies, and yet also the cheapest. While the
can shoot it would prefer to mix it up, and although the
can punch it would rather shoot. The Manticore will happily do either. The Cyclone Cannon is effectively a rapid fire magical Hand Cannon, meaning you can hunt down
and other annoying targets. Expect to hit DEF 16 on average boosted attacks. However, in most cases your best move is to sacrifice direct shots in favor of Covering Fire. Seem like a waste to devote a heavy 'jack to playing these kind of games? Not so; this is about board control, my friend, and anytime you can dictate (or at least influence) where your opponent moves which models and when, you're doing something right.
Combos & Synergies
(of course) - extra focus - or extra melee hitting power.
Another Manticore - two Manticores using Covering Fire deny a very large area as you only need the templates 1" apart.
can make full use of its cannon on her feat turn, but any buffs and spells that could be applied to them would work as well if not better with any of the other heavies.
's feat allows the Manticore to put out a LOT of damage with its ranged weapon—including from Covering Fire.
Kaelyssa's Force Wall theme force
frequently uses three Manticores to create a no-go zone for enemy infantry or mangle Colossals; it has spare Focus to go round.
Downsides and Drawbacks
The Manticore is a focus-hog, wanting either two focus for extra attacks or one for extra hitting power before it's started.
Covering Fire is a Special Action—once you've used it, you can't take any other actions or attacks for the turn.
Tricks and Tactics
Covering fire doesn't affect models that were there when you put the template down on your turn. So you can put it on your own models
You can also put it on enemy models that are engaged so they can either walk out of the zone and take a free strike or stay there.
The best place is normally just in front of your lines, stopping the enemy cold.
You've the hardest hitting heavy Myrmidon here.
Originally released in
Forces of Warmachine: Retribution of Scyrah
Theme Forces this is a member of
Garryth1 - Assassins
Issyria1 - Dawnbringers
Kaylessa1 - Force Wall
Kaylessa1 - Shadows of Retribution
Rahn1 - Charge of the Battle Mages
Rahn1 - Fires From On High
Ravyn1 - Will of the Nine Voices
Thyron1 - Rush of Battle
Vyros1 - Dawn's Talon
Vyros1 - Legions of the Dawn
Vyros2 - Guardians of the Gate
Warjacks - Light
Warjacks – Heavy
Warjacks - Colossals
Heavy Rifle Team
Mage Hunter Infiltrators
Mage Hunter Strike Force
Special Weapon Attachment:
Special Unit Attachment:
Dawnguard Destor Thane
Mage Hunter Assassin
Arcantrik Force Generator
Retribution Mercenary Index
We shall kill each and every filthy arcanist and all their abominable mechanika
Different types of Mercenary warjacks can only be taken by specific Mercenary models ... which means there's too many permutations to list here (in any sort of meaningful way).
However, note that the following Retribution mercenary models can control warjacks/warbeasts (in addition to the Mercenary Warcasters listed above):
Dahlia Hallyr & Skarath
Lady Aiyana & Master Holt
Dahlia Hallyr & Skarath
Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to be playing a game which allows 2 (or more) warcasters.
Or see the
Retribution Theme Forces
If two AOEs are overlapping, a model that enters them will take two damage rolls.
If the weapon is a magical weapon when the AOE is placed, the AOE will do magical damage. If the weapon loses or gains magical weapon after the AOE is placed, that has no relevance at all (it's not retroactively applied/removed).
Covering Fire damage rolls can't be boosted with focus, because you can only boost during your activation.
help on how to format text
Turn off "Getting Started"