Rangers - Cygnar Unit31046_Rangers_WEB.jpg

Cunning and resourceful, Rangers are elite troops trained to blend into the terrain and mark enemy targets for Cygnaran gunners. Equipped with an array of signal gear and detailed maps, Rangers can blaze trails for friendly units and even bring them into the battle far behind the enemy’s lines.

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Basic Info


See also Interpreting the Statblock
Very Low
Base size

Weapons and Attacks

  • Military Rifle - The Trencher Military Rifle is as useful as ever in the capable hands of the Rangers.
  • Knife - A very low P+S weapon, you won't want to use this all that often. If absolutely necessary, Rangers could potentially take out other low ARM infantry.

Special Abilities

  • Advance Deployment - This model deploys after both sides have finished their normal deployment. This model may deploy up to 6" further than the normal deployment zone.
  • Camouflage - While within cover or concealment, this model gains additional DEF boosts.
  • Mark Target - Friendly models gain +2 to hit for ranged attacks against enemy models within 5" and in LOS of this model.
  • Pathfinder - This model isn't hindered by rough terrain or obstacles.
  • Prowl - This model gains Stealth whenever it is in a feature that would provide concealment (a terrain feature, an AOE spell that grants concealment, or the AOE of a cloud effect).


Thoughts on the Rangers

Rangers in a nutshell

Rangers are an excellent light infantry unit and one of the best sources of Cygnaran POW 10s around (even if neither of their attacks is actually POW 10). Unlike most of Cygnar they excel in rough terrain (just be aware that most things that ignore Stealth also ignore Camouflage). Cheap, accurate, and with a buff aura that makes it easier to shoot all enemies near one of them them. And unlike most ranged units they have a competent (if not good) melee game. The more ranged attacks you have in the army, the more benefit you can get out of them - and they make for excellent anti-infantry skirmishers.


Downsides and Drawbacks

  • They have no game against high ARM targets (you frequently don't even need to Mark Target vs ARM skew).
  • Note that unlike many Cygnar ranged units, they don't have access to Combined Ranged Attacks (CRA).
  • They die to blast damage.
  • Models that ignore Stealth frequently also ignore Concealment and Camouflage.
    • On the other hand things that ignore just Concealment (like the Hunter Ability) do not ignore Prowl. See Rules Clarifications below.

Tricks and Tips

  • You can move one ranger well ahead of the pack to Mark Target, and aim with the rest, keeping them safely back and in cover. Between one moving to Mark Target and the rest aiming they can hit DEF 17 on average rolls.
  • Rangers have a melee game. It's not great but better than most ranged units. If you run them into melee against a shooty unit like Widowmakers or even enemy Gun Mages they can be very awkward to remove.



Theme Forces this is a member of

Cygnar Mercenary Index
Ashlynn D'Elyse - - Captain Bart - - Captain Damiano - - Drake MacBain - - Durgen Madhammer - - Fiona the Black - - Gorten Grundback - - Captain Damiano - - General Ossrum
Note: To field a mercenary warcaster with Cygnar, you need to be playing a game which allows 2 (or more) warcasters.
Different types of Mercenary warjacks can only be taken by specific Mercenary models ... which means there's too many permutations to list here (in any sort of meaningful way).

However, note that the following Cygnar mercenary models can control warjacks/warbeasts (in addition to the Mercenary Warcasters listed above):
Sam & the Devil Dogs - - Dirty Meg - - Raluk Moorclaw - - Rutger Shaw - - Thor Steinhammer - - Gastone Crosse

High Shields & UA - - Horgenhold Artillery Corps - - Horgenhold Forge Guard - - Ogrun Assault Corps - - Press Gangers - - Sea Dog Boarding Crew & UA & WA - - Sea Dog Deck Gun Crew - - Steelhead Halberders - - Steelhead Heavy Cavalry - - Steelhead Riflemen - - Tactical Arcanist Corps
Alexia1 - - Blythe & Bull - - Nyss Hunters - - Boomhowlers - - Herne & Jonne - - Lady Aiyana & Master Holt - - Lynus Wesselbaum & Edrea Lloryrr - - Sam & the Devil Dogs
Gobber Tinker - - Ogrun Bokur
Alexia2 - - Alten Ashley - - Anastasia Di Bray - - Bloody Bradigan - - Bosun Grogspar - - Dirty Meg - - Doc Killingsworth - - Eiryss1 - - Eiryss2 - - First Mate Hawk - - Gorman Di Wulfe - - Gudrun the Wanderer - - Harlan Versh - - Hutchuck, Ogrun Bounty Hunter - - Lanyssa Ryssyll - - Lord Rockbottom - - Madelyn Corbeau - - Dougal MacNaile - - Reinholdt - - Rhupert Carvolo - - Ragman - - Raluk Moorclaw - - Rutger Shaw - - Savio Montero Acosta - - Sergeant Nicholas - - Stannis Brocker - - Taryn di la Rovissi - - Thor Steinhammer

Warcaster Attachment: Sylys Wyshnalyrr
Journeyman Warcaster: Gastone Crosse
Battle Engines
Hammerfall Siege Crawler

Or see: Cygnar Theme Forces

Rules Clarifications

  • If an enemy attack ignores cover and/or concealment (such as Ghost Shot or Eyeless Sight), then you will not benefit from Camouflage.

  • Prowl doesn't trigger from 'pure' concealment, such as Dig In or Ashen Veil.
  • Hunter vs Prowl
    • Hunter does not ignore Prowl. Even though the Hunter ignores cover and concealment, the target is still "within a terrain feature that provides ..." and thus still gets Prowl.

  • Pathfinder helps you move through shallow water but not deep water.
  • Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).