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Mk I Archive
Stormfall Archers - Retribution unit
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Interpreting the Statblock
Weapons and Attacks
- Good RNG and POW ranged weapon with a small AOE. When making ranged attacks, choose one of the following three shot types:
- Gain an additional +d6 damage against models directly hit.
- This models non-spray ranged weapons gain a significant RNG boost.
- On a direct hit everything under the AOE template suffers
rather than normal damage.
- Low P+S melee weapon.
Thoughts on the Stormfall Archers
Stormfall Archers in a nutshell
Stormfall Archers are a pure offensive toolbox. Thanks to multiple ammo types they can be utilized in multiple ways: extra damage, long range aoe, source of fire. Getting them elevated on a hill or other terrain will greatly improve their ability to target the enemy and stay alive.
These models are obviously meant to keep distance between them and the enemy. Don’t tempt fate by walking them into enemy AoE range. Their low RAT is where people start to discount this unit, but they can easily stop and aim in order to throw their devastating AOEs with more accuracy. Combined with the Snipe shot option, this means that Stormfall Archers have an effective RAT of 7 against targets within 16", which is fairly respectable.
Thoughts on adding the Soulless Escort
should feel free to add content here!}
Advice on what sort of content goes under which heading
Combos & Synergies
- His feat combined with Brutal Shot outputs a huge amount of damage. Their blast damage also gains a die from the feat.
- Turning enemy models around with
boosts the Archers' RAT indirectly via the back strike bonus.
helps compensate for the Archers’ low RAT, letting them re-roll attacks.
enables the Archers to use Star Strike or Brutal Shot at 16”,
Veil of Mists
protects them without hampering their own shooting, and her Feat, shooting into her
Vortex of Destruction
can be devastating
- The feat lets them hit Stealthed enemies, and increases the chance of hitting, and doing high damage.
House Shyeel Battle Mages
makes them immune to blasts and therefore Stormfalls won't damage them when shooting nearby targets, Critical Hits with
also fixes their RAT
Arcantrik Force Generator
on the guns helps fix their RAT issues
Drawbacks & Downsides
Their low RAT means shooting on the move is bad news
Fire has a 2/3 chance to do nothing and often fails you when you need it most
Tips & Tricks
Knock them down, light em up
Shooting your own high-ARM low DEF models to light other models on Fire can be handy (especially against non-Reach models)
is great against infantry under the Shield Wall order, as the order expires before continuous fire resolves.
Boosted POW 12’s kill casters, if you can Knock Down their caster use
on early rounds to float some AoEs onto Stealthed models
Originally released in
Forces of Warmachine: Retribution of Scyrah
Theme Forces this is a member of
Rahn1 - Fires From On High
Ravyn1 - Will of the Nine Voices
Thyron1 - Rush of Battle
Vyros1 - Legions of the Dawn
Warjacks - Light
Warjacks – Heavy
Warjacks - Colossals
Heavy Rifle Team
Mage Hunter Infiltrators
Mage Hunter Strike Force
Special Weapon Attachment:
Special Unit Attachment:
Dawnguard Destor Thane
Mage Hunter Assassin
Arcantrik Force Generator
Retribution Mercenary Index
We shall kill each and every filthy arcanist and all their abominable mechanika
Different types of Mercenary warjacks can only be taken by specific Mercenary models ... which means there's too many permutations to list here (in any sort of meaningful way).
However, note that the following Retribution mercenary models can control warjacks/warbeasts (in addition to the Mercenary Warcasters listed above):
Dahlia Hallyr & Skarath
Lady Aiyana & Master Holt
Dahlia Hallyr & Skarath
Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to be playing a game which allows 2 (or more) warcasters.
Or see the
Retribution Theme Forces
Snipe (the spell) and Snipe (the ability) are 'same-named effects' and as such do not stack with each other.
Snipe does not change the range of spray weapons or ones that have RNG = CTRL.
Note that warcasters do not have an overboosted powerfield when they take a Continuous Fire damage roll. (If you follow the steps correctly then: first old focus is discarded, then fire is resolved, then focus is replenished)
Warlocks are allowed to transfer damage if they had any fury remaining on them from the previous turn.
Fire effects are not affected by standing in water terrain, as strange as that may sound.
"Always on" buffs to ARM (such as
) will help vs Continuous Fire.
"Lasts one round" buffs to ARM (such as
) will not.
Elemental Damage, Criticals, and Continuous
I'm going to use "Fire" for this example, but the logic still applies to the other element types.
A weapon that has
Damage Type: Fire
does not actually do fire damage.
Hence the weapon
damage models that have
Hence the weapon won't gain any boosts that affect fire damage (such as the
The damage roll from
is fire damage and will gain boosts.
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