You are not a member of this wiki.
Pages and Files
How can I help?
How to Edit
Army List Builders
Army List Archive
Glossary of Abbreviations
Rules & Abilities Archive
Protectorate of Menoth
Retribution of Scyrah
Convergence of Cyriss
Four Star Syndicate
Legion of Everblight
Blindwater Congregation Minion Pact
Thornfall Alliance Minion Pact
Models listed by Expansion
Mk I Archive
Tactical Arcanist Corps
Tactical Arcanist Corps – Rhulic Unit
The Tactical Arcanist Corps always work in threes. They undergo training and drilling together until they can meet and even exceed the exacting standards imposed by the Brand of Odom for Rhul’s elite battle mages. They defend those they are contracted to protect with scorching salvos of arcane fire, incinerating those that challenge them.
The Tactical Arcanists have standard Rhulic turtle SPD, reasonable MAT, irrelevantly low RAT, low DEF and high ARM combined with five damage boxes each. In short they are easy to hit, hard to hurt and not too shabby in melee. But it isn't the stats that you buy these guys for.
Weapons and Attacks
– This weapon has decent P+S.
– Wonderfully fluffy and useful if they are ever mobbed.
- This unit will work for Cygnar and Khador.
– Fire everywhere!
Magic Ability 
Flame Blast (★Attack)
— A short ranged spell with a small AOE, this spell has:
— Same as the good old smoke grenade, but as a spell they can use it in conjunction with Battle Wizard.
Vortex of Flames (★Action)
— This puts
on this model, so enemies that end movement nearby start to burn, baby, burn.
Thoughts on the Tactical Arcanist Corps
While slow to advance (like every dwarf
), they pack a decent punch when they get into action. They are quite survivable with their smoke grenades and can deliver some pain at a distance with their good spells. The mix of Flame Burst and Battle Wizard is heavily geared toward the destruction of massed infantry. Even units under the
order will drop like flies to continuous fire, and if you can catch a warcaster/warlock with it the Corps has more than earned their points back!
More importantly, they are a fantastic shielding unit. Smoke Bombs can break LOS for themselves and anything behind them, shielding whole sections of your army from ranged attacks. Cygnar players can now put forth silly amounts of smoke should they wish. But Mercenaries have gained the most. These guys work best near low DEF units like
Horgenhold Forge Guard
, providing cover with Smoke Bombs until they get into melee. They also add some much-needed anti-
model firepower, especially for a Searforge Commission contract.
help on how to format text
what links here?
Contributions to http://battlecollege.wikispaces.com/ are licensed under a
Creative Commons Attribution Non-Commercial 3.0 License
Portions not contributed by visitors are Copyright 2014 Tangient LLC
Privateer Press, Iron Kingdoms, The Witchfire Trilogy, WARMACHINE, HORDES, Warcaster, Warjack, Cygnar, Khador, Cryx, Menoth, Protectorate of Menoth, Protectorate, Trollblood, Circle Orboros, Legion of Everblight, Skorne, Full Metal Fantasy™, Steam Powered Miniatures Combat, Monstrous Miniatures Combat and all other character names, their distinctive likenesses, and faction symbols are property of
Privateer Press, Inc.
and © 2000-2014 Privateer Press. Some text and images presented here are the property of Privateer Press, Inc. Used with permission.
Turn off "Getting Started"