A History of the Protectorate of Menoth


Unknown eons ago, Menoth created mankind. Tossed into a world dominated by hardier species (trollkin, ogrun) and more sophisticated cultures (elves, dwarves), humanity needed help. Menoth provided that in the form of divine power, holy fire, and the beginnings of civilization. Then He went back to hunting the Devourer Wurm, the primordial divinity of chaos and the wilderness. Only uncompromising adherence to Menoth's True Law stood between humans and the howling horrors beyond their stout walls, and the Menite priest-kings zealously enforced this law while carving out a place for their people in Immoren.
Menoth forbade humans from using anything but divine magic, and the rigid Menite societies naturally saw a lot of people grasping selfishly for more of everything they could get by whatever means they could get it. Eventually, two humans ascended to godhood through their own efforts: Morrow—who teaches that anyone can better their station through hard work and assistance—and his twin sister Thamar, who teaches that individual achievement is all and must be accomplished by whatever means necessary. The faith of the Twins swept Immoren, displacing Menoth's loyal followers and relegating them to second-class status in nations like Cygnar.

Cygnaran Menites finally decided to break from their increasingly blasphemous countrymen and chart their own course according to the righteous tenants of the True Law. This resulted in a civil war that saw the nation's inhospitable southern regions separated from the rest as a "protectorate" reserved for the Menites and administered by the Cygnaran crown. This Protectorate of Menoth paid lip service to Cygnaran law while biding its time and building its forces.
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Though unable and unwilling to use the arcane power needed to create mechanika, the Protectorate has developed or stolen the techniques necessary to create a modern military the rival of any major nation among the Iron Kingdoms.

Lead by their clergy, the devout and devoted populous of the Protectorate has marched to war to return humanity to its true allegiance. Too many centuries of adherence to heresies has lead to the current sad state of affairs, and only the burning, undiluted flame of the True Law can preserve mankind and restore the proper course of civilization. Blessed by Menoth's divine mandate and empowered by His holy fire, the nation marches to a war not of conquest but of redemption, one not fought for the aggrandizement of the few but for the salvation of all. The humans of Western Immoren will remember and embrace their true master, or they will burn.

Glory to Menoth! Death to the infidels!

Protectorate of Menoth in MKII


The Protectorate of Menoth relies very heavily on synergy (exemplified best in Amon Ad'Raza)—combining elements of an army to be more powerful than their stat lines might suggest—and denial (exemplified by the Choir), taking away your opponent's options. To be fair, Cryx plays an excellent denial game, and Khador and Cygnar both boast great support solos... but no one stacks buffs and de-buffs

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as well as Menoth. End of discussion. Menite 'jacks seem to blend qualities of Cygnaran and Khadoran 'jacks—sometimes, these are the worst qualities, it must be said—but units like the Vassal of Menoth can easily make these 'jacks among the most effective on the field. Menite infantry varies a great deal, from half-trained Zealots to elite Knights Exemplar, but the faction's powerful support spells and abilities can make even the humblest fanatic strikingly effective. Menites rely on their abilities and skills rather than stat lines to carry the day, and this is very evident in powerhouse solos such as Dartan Vilmon that Menites armies can field.

Where do I start with the Protectorate?

Warcasters


Warjacks


Units


Solos


Battle Engines


Mercenaries


Warcasters


Warjacks


* Rhulic warjacks require a Rhulic warcaster or Jack Marshal to be taken.
The Renegade requires Magnus (Traitor or Warlord) to be taken.

Units


Solos


Minions